AI Insights · Timothy · April 2024
Top 5 Military Games on iOS in Guatemala: Q1 2024
Explore the performance trends of the top 5 military games on iOS in Guatemala during Q1 2024, including weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 military games on iOS in Guatemala saw varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Call of Duty®: Mobile experienced fluctuations in its weekly revenue, peaking at around $6.1K at the start of January and again at approximately $6K in early February. The game’s weekly downloads showed a downward trend, starting at 2.3K in the first week of January and dropping to around 1.3K by mid-March, before a slight rebound to 1.7K by the end of the quarter. Weekly active users saw a modest decline from 13.1K to 11.8K over the same period, with a slight recovery to 12.5K by the end of March.
Top War: Battle Game saw its highest weekly revenue in early March at approximately $1.2K, with a notable dip to $301 in mid-March before recovering to $1K by the end of the quarter. Weekly downloads decreased significantly, starting at 733 in early January and dropping to just 49 by the end of March. Weekly active users also declined from 1.7K to around 1.1K over the quarter.
Arena Breakout: Realistic FPS showed a steady increase in weekly revenue, peaking at around $899 in early March. Weekly downloads remained relatively low, with a slight decline from 145 in early January to 108 by the end of March. The game’s weekly active users hovered around 1K throughout the quarter, with minor fluctuations.
Call of Duty®: Warzone™ Mobile, launched in late March, quickly gained traction with weekly revenue reaching approximately $1.7K and weekly downloads peaking at 7.4K in its first week. The game also attracted a substantial number of active users, starting with 7.2K in the launch week and maintaining 5.1K by the end of March.
Conflict of Nations: WW3 had a relatively low performance in terms of weekly revenue, with a peak of $637 in mid-February. Weekly downloads were minimal, with no downloads recorded from early February onwards. Active users dropped from 109 in early January to just 26 by early March.
For more detailed insights and data, visit Sensor Tower.